﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RoboTrocity.Code.ObjectStates.PropStates;

namespace RoboTrocity.Code.Props {
	class Door : Prop {
		public Door(Point _position) 
			:base(_position) {
			
		}

		public override void Activate() {
			((PropState)CurrentState).Activate();
		}

		public override void Update(float elapsed) {
		
		}
	}
}
